SLAP DASH// EYEBALL TABLE

The table is a continuation of the SLAP DASH series and uses chopped out parts of the table to form a collection of small stools. When brought together the fragments form the image of the eyeball, when apart each stool has it’s own abstract decorative design.

 

 

 

SLAP DASH TABLES

Slap Dash tables suggest an intuitive way of working and constructing by roughly cutting, then scribbling onto the surfaces with colour pencils.

 

 

BISH BOSH

This project uses a series of structural corner plates as both functional and decorative motifs. The design of the plate is in direct contrast to its functional usage – suggesting luxury despite the use of heavy hand tools and basic making skills.The plates and their use have an illustrative, even sketch like quality that propose a way of working that is quick, improvised and yet permanent. The resulting constructions suggest that larger environments or even interiors could result from a simple set of components.

 

 

 

VAULT CHAIR

The idea behind the dining chair was to define a language and an aesthetic based upon an exageration of the structural elements. These elements slot into channels in the legs giving the chair rigidity and structure. It is very much reminiscent of, and has been approached as, a building kit. The shape of the chair reinterprets familiar forms and is an elegant compliment to both classic and modern furnishings

 

 

PICK-A-STICK 002

Coat hanger come bench for the hallway. A variety of sticks present hanging options for various clothing while the base provides a seat.

 

 

SPOON CATAPULT- it's OKAY to play with your food....

A table center piece commissioned by the Design Museum in conjunction with the award ceremony for Designs of the Year held at the Design Museum London. OKAY studio & friends teamed up to do one center piece each, 12 in total- all of them evolving from a common theme;...food fight! This one builds on the classic technique of flicking food with your spoon. The Spoon Catapult 'automates' this action whilst it allows for multiple 'rounds' to be fired in one go. Lock and load!

 

 

(BED) SIDETABLE

A small side table comprised using off cuts and a second hand table leg

 

 

NEIGHBOUR KNOCKER_ REDUX

'Wage war on thy neighbour', the knocker is back in a new and improved version (more info further down)...

 

 

ARAM GALLERY_ 'New Moves' exhibition design

The New Moves exhibition placed the iconic anglepoise-type task lamp under the spotlight during the London Design Festival 07.
It presented 70 new prototypes of work from students at the Design Products department from the Royal College of Art, alongside
these, a selection of 30 classics and best sellers over the time were also on show. The scenario was a 3D illustrated
office constructed entirely out of cardboard boxes.

read review

 

 

HOIST

An expandable floating hanger system that can be adapted to different spaces and accommodate for any ceiling height.

 

HOIST GOES SPANISH... An installation at the Instituto Eropeo di Design, Madrid. Multiple sticks are connected together to create a functionable environment. Well suited for display purposes, e.g shop windows etc

 

THE CLOSET & THE CLOCK

This story-based installation is centred around a character suffering from the phobic fear of being trapped in a situation from where escape is not possible. The result is a detail of a space reflecting a state of mind where furniture and space is merged.

.

 

 

UNICORN TRAP_ a curious project for the home with a story to tell.

Narcissism. It catches the best of us at times.
Pity the poor unicorn that happens upon this trap secluded in the forest. Lured by its own beauty, the unicorn will mount the platform and thereafter become wedged in the mirror aperture. Struggling for a while, the unicorn will come to ‘reflect’ on the compromised position it has become ensnared in.

 

 

BUTLER FURNITURE

Furniture exploring our day-to-day rituals around the home. The hallway pieces deal with the rituals of coming and leaving home where the idea has been to collect several actions such as hanging your jacket, scarf, hat, emptying your pockets, leaving your keys, resting the umbrella etc, into one object.
Besides the two hallway pieces, there is a small bedside table with a ‘modesty-board’, keeping your bedside ‘manners’ private, and a ‘wash-station’. The latter connecting to the garden hose and belonging in a shed, garage/ garden or workshop environment- or anywhere else where your hose may reach.

NEIGHBOUR KNOCKER_ 001

A tool for waging war on your neighbours. The object is part of an illustrated collection of devices giving you the upper hand in any neighbourly feud, be it a nuisance from above, next door or below! The knocker can be attached to the ceiling or the wall and the string yanked to let your neighbours know when you’ve had enough. The object is a ‘no effort’ substitute for the old broomstick.

 

 

PICK-A-STICK 001

A totem/ mikado inspired coat stand with a series of sticks encouraging you to find a favourite ‘accomplice’ for your various coats, jackets and hats. The base has a second hole for umbrellas and the odd walking stick.

 

 

HOMEMADE

House = Factory. Utilizing DAD technology- Domestically Aided Design, these plastic bag vases are produced ‘in-house’ using only an iron and a surprisingly large amount of shopping bags.

 

HANGER LIGHT

Hanger Light plays with the drama of shadow. Whereas many lights become objects of beauty in themselves, Hanger Light draws attention to its effect on the space more so than the source itself.

 

 

THE TOONS

Three warm and friendly but occasionally very poorly behaved hybrid creatures that ’moo’ a lot (only when no one else is around). They love helping out but at the same time are extremely lazy with huge appetites. Seldom grumpy, they are invariably very friendly towards the little people and can be used by children to sit on, store things in, play with, ‘work’ on, eat, hide in and snooze on!
The project aims to work as a cross breed between furniture and play for children. Rather than dictating use they encourage interaction, adaptation and exploration.